Alien Arena 2008 is a freeware online deathmatch game with fast and furious action for Windows and Linux!
The game runs on the CRX engine, and features modern effects such as real-time lighting and shadows, shaders, light bloom, reflective surfaces and much more, while still being able to run on even modest systems.
The game includes a built in, as well as external server browser and chat client. Players can look up their stats online, chat with other players, and become part of a growing community.
The Alien Arena experience is now a finely tuned, highly polished body of work.
Added Invisibility powerup
Added reward system.
Reduced power of vaporizer, and increased spawn time of vaporizer to twice of other weapons.
Added weapon inventory display in HUD.
Shockwave weapon effects. Increased efficiency of several weapon effects.
New CTF flag effects.
Added rotating particle effects.
Fixed buffer overrun with ps.stats
Bots now use alt-fire in vehicles.
Haste and sproing greatly improved.
New death effects.
Bot node files only load at start of level, rather than previously when a player joins.
Noshadows option for static map meshes.
Fixed "disappearing ctf flag" bug!
Added tangent light space vector normalization to per-pixel mesh rendering.
Added level of detail system for player models.
Bounding boxes calc'ed at load time, performance increase.
Occulusion culling of entites, huge performance increase.
Added GLSL program management.
Added parallax mapping.
Added glsl normal/specular mapping for dynamic lighting.
Added glsl specular lighting.
Removed old fixed functions for dynamic and specular lighting on normalmaps. (some where broken anyway).
Changed some skin colors of players and weapons to be more visible(and eye pleasing).
Added new water shaders, so that mappers can fake reflections.
Added distortion shader to basic water(disabled due to some bugginess).
Vertex lerping no longer batched in separate loop, now done inside of texture mapping loop, nice peformance increase.
Anti-lag added, backwards reconciliation portion. More to follow.
Fixed a few video menu bugs.
New weapon icons.
Cvar's added to specify log and motd files.
Heartbeat's now only re-resolve master if it cannot reach it.
Faster image filtering.
Rscript optimizations using hash keys.
Removed flashlight code.
Added support for Linux/X11 clipboard.
Linux directory support.
Linux windowed mouse fixes.
Netname string made larger.
Fixed escape character removal in death messages.
Names no longer cut off in team scoreboard.
New glass effects, now uses a semi-true reflection.
Option to place player id's over players, as well as identify flags.
Rcon password changes - can now have spaces, and protection against overflows.
Fixed bug with random() that caused some dedicated servers to segfault in linux.
Rscript optimization - removed redundant loading in meshes.
New bloodstain effects using decals. Removed old stain code. Looks cooler, and performs better.
Added 3 new maps: Dm-liberation, Ctf-cryogenic, Tca-cryogenic.
Better bullethole effects.
Fixed fov bug.
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