The Battle for Wesnoth 1.6.1
The Battle for Wesnoth 1.6.1
The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
Build up a formidable fighting force, starting from a single leader and a small amount of gold.
Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
Experienced units gain powerful new abilities as they advance.
Several multi-player options available, including internet play.
Scores of different custom-designed maps, and unlimited random maps.
Hundreds of campaign scenarios available for download via a simple in-game procedure.
´Fog of war´ feature available for a true test of generalship.
Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
Excellent language support – 35 different languages currently available.
GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.
Sceptre of Fire: Fixed a crash at the very end of 'Caverns of Flame'
Fixed incorrect handling of poisoning attacks when suggesting best attack in user interface
Fixed bug #13295: made enemy_units formula return only those units which are not incapacitated (for example, it now ignores stoned units )
New feature: exporting of selection coordinates to system clipboard
better detection of images fiting in a hex, should heavily reduce CPU usage
New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman, Ogre/Young Ogre, Trapper, Ranger
Added two new snow mountain variants
Language and i18n
new translations: Icelandic
updated translations: British English, Catalan, Chinese (Simplified), Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish
Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0)
Implemented automatic saving of game replays.
Implemented the adminmsg command to allow players to send messages to currently available admins (FR #9218)
Miscellaneous and bugfixes
Fixed an infinite loop issue when no music tracks could be loaded
Fixed compilation with -D_GLIBCXX_PARALLEL
Fixed handling of floating-point WML constants on localized Windows (impacts "submerge" animations and AI settings)
Fixed a bug with auto-stored WML variables not being restored correctly
Fixed a crash when sighted event killed the attacked unit
Limit the maximum length of the mp command dialog as workaround for bug #13333 (This workaround is only implemented for Windows and Mac)
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|Lo-Fi Version||Time is now: 28th August 2009 - 03:42 PM|