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Warzone 2100

#1 User is offline Anatolij

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    Posted 04 August 2010 - 11:45 AM

    File Name: Warzone 2100
    File Submitter: Anatolij
    File Submitted: 04 Aug 2010
    File Updated: 03 Oct 2010
    File Category: Strategy
    Version No: 2.3.5
    Will Run On: 2000/XP/Vista/7

    Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system.

    Features
    ScreenshotIn Warzone 2100, you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.

    Multiplayer
    Outside of the story, Warzone 2100 only has a single faction. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of "research" to acquire new technologies, and the differentiation of vehicles types.

    Compared to other RTS's, Warzone 2100 has
    • A unit design system that lets players choose bodies, propulsions, and weapons.
    • A greater emphasis on sensors and radar: Basic sensors detect units and can co-ordinate ground attacks. Counter-battery (CB) sensors detect enemy artillery batteries and coordinate artillery strikes against enemy artillery. VTOL sensors and VTOL CB sensors coordinate VTOL attacks. Radar detectors detect enemy sensors.
    • A greater emphasis on artillery: With the assistance of sensors, late game artillery can fire from huge distances.
    • A massive technology tree, with small incremental advancements over existing technologies being required for later technologies.

    What's New
    General
    • Fix: Fix edit boxes so they correctly calculate the string's pixel borders. (r11668)
    • Change: On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error. (r11702)

    Multiplayer
    • Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, ticket:2175)
    • Change: Spawning of oil drums to be host side, and also add a timer between spawn periods. (r11692, ticket:2174)
    • Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)

    Translations
    • Update: Korean (r11673, ticket:2098)

    Mods
    • Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)


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